Our Games

Q2 2027

Samurais. Ninjas. Snow monkeys. Hot springs. You are Taomaru, a capybara monk who treats every battle like a minor inconvenience. As you casually stroll through a dangerous mission, outsmart and defeat your enemies with the ancient art of Yuzutsu.

Team

Jook

Founder & Game Director

I believe there are no bad ideas in game design. It is all about finding the best execution for it. I enjoy the challenge of taking strange, ambitious, or seemingly impossible ideas and figuring out how to make them work. Worldbuilding is one of my favorite parts of development, and I draw inspiration from my multidisciplinary background.

About

At Jinjja, we believe the best games are the ones players don't see coming. We craft experiences that subvert expectations through inventive mechanics that are simple in concept yet rich in possibilities. Every project begins with one big question: “What can this game do that others can't?”